LAZERTOYZ 

Pre-Flight Directions

 

YOU will learn how to fly if you follow a few suggestions!

 

Some say that you need an instructor to teach you how to fly RC airplanes. You may not! The guy who gave you that advice probably learned to fly all by himself like I did. You DON'T need an instructor if you choose the right airplane to start with. There are plenty of true "beginner" airplanes. They are usually Easy flying High-wing, Foamie Parkflyers and powered gliders. And these beginner airplanes are such good flyers that most of them are bought by long-time RC experts, not beginners! These are fun airplanes to fly.

 

Flying your LAZERTOYZ parkflyers.

 

1. Understand how your plane flies. Here’s how airplanes fly: When the wing moves forward the air lifts it. Too slow, no lift and it falls out of the air -- it stalls. So, it needs flying SPEED either from a motor and propeller, or by descending and gliding. The wing is lifting all the time it's moving forward -- whether it’s upside down, in a turn, inverted, or doing acrobatics -- there is always lift from the wing even though the lift might not be straight UP as it is in level flight. The airplane makes right or left turns by tilting in the direction of the turn so that some of the wing’s lift is angled partly to the left or right. To turn an airplane you tilt the wings with the ailerons or with the rudder in the direction you want to turn. To make the airplane go UP you give an UP command to the elevator. The elevator surface angles UP and the air that’s hitting it blows the tail DOWN and the nose UP. When the airplane goes UP it slows down. If it goes too slow the lift stops and the airplane falls -- stalls.

 

You turn an airplane differently than a car or a boat: when you tilt the airplane’s wing in the direction that you want it to turn, the airplane will continue to turn as long as the wing is tilted in that direction. But you will NOT be holding the control stick in the direction of the turn (as you would on the steering wheel of a car) -- you will have the control stick near NEUTRAL during the turn. To STOP the airplane from turning you move the control stick in the opposite direction from the turn so that the wings level out. "Beginner's" airplanes have a built-in tendency to automatically come back to level flight if you let go of the control stick.

 

2. Pick out an airplane that can fly all by itself without you controlling it. Don’t pick a low-wing, extremely fast airplane. The best choices are slowflyers, parkflyers, or gliders that use electric motors for power. Gliders can glide straight ahead all by themselves (if they do not have a warped wing -- see below) without you doing any controlling from the radio transmitter. If you want to fly without an instructor these glider type airplanes will fly themselves while you are trying to figure out how to make them go some other direction. You need this stability while you learn how to fly. The second best choice is a non-glider (powered airplane) that has the wing on the top of the fuselage and which is advertised to be a good training airplane.

 

 

 

 

 

 

3. Make SURE that these following things are correct BEFORE each flight:

 

A. The balance point MUST be where intended. On the L-3 high-wing it is about 1" back from the leading edge . On the LAZER Delta wing it is at the front edge of the servos. Don’t be afraid to add lead weights to either the nose or the tail to MAKE the airplane balance where it is supposed to. If you think that the required weight to achieve the correct balance point (sometimes called "CG" -- Center of Gravity) is too much, you’re wrong -- You can relocate the battery to balance out or add weights to make the plane balance where it is supposed to balance!

 

B. The wing must not be distorted or warped, and it helps your flying if the wing should have something called "washout". Fasten the wing onto the airplane. Set the airplane on a table and walk off to the rear of it. Look back at the airplane from an eye position where you can see just a bit of the BOTTOM of the entire wing. If you see MORE bottom wing surface on, let’s say, the left wing, then your airplane will tend to turn left even when you have the aileron or rudder control in neutral. Remove that warp before you try to fly the airplane.

 

"Washout": this is an intentional and desirable warp of the wing near each wing tip. Usually this warp is done to the outer 20% of the wing toward each wing tip. From the rear of the airplane you should see a little more of the BOTTOM of the wing near both wing tips. Why is this "washout" good? It helps the outer parts of the wing continue flying straight ahead during the beginning of a stall. This means that your airplane will stall straight ahead instead of rolling over on its back or side when it stalls and that rolling over might be impossible to recover from.

 

4. IMPORTANT! Choose a BIG flying field for your first flights. Don't try to fly in your street even if the airplane is capable of flying in such a restricted area. You will need lots of open and unobstructed space for your first flights.

 

5. If you hand launch your L-3 High-wing plane throw it hard and throw it straight ahead, not up.

 

5a. With the Delta wing Lazer plane hold the plane from the top at the cockpit and at full throttle launch it at 45 degrees throwing it up with an underhand motion. Insuring you hand clears the prop that can cut you easily.

 

6. If you take off from a ground roll let the airplane build up so much speed on the

ground before you signal "UP" elevator, that you KNOW that the airplane has enough speed to fly. When it leaves the ground try to climb at a very small angle, not abruptly upward which could cause loss of airspeed and a stall.

 

7. Give very little UP elevator as your airplane starts to take off. Most beginning modelers try to climb too steeply which makes their airplane slow down, stall, then crash.

 

 

 

 

8. Don’t try any turns until the airplane is very high but still in clear view. Mostly climb straight ahead with only gentle turns.

 

 

 

9. Practice gentle turns high in the air before you try to land. Practice "landings" while high in the air so you get a good idea of the airplane's stalling (fall-out-of-the-sky) speed. If the airplane stalls just give a bit of DOWN elevator and the airplane will be flying again.

 

 

10. When the airplane flies TOWARD you, turn your body a bit so you can imagine "right" and "left" from the airplane's point of view. This will prevent you getting confused about which way to turn your airplane.

 

 

 

11. Don’t try to land in a specific spot, avoid turns when the airplane is low. Just let your airplane glide into the ground straight-ahead. The bigger the field for your first flight, the greater will be your chances for success.

 

12. With the delta wing Lazer at about 10 feet kill the engine and give it some up control. it will gently glide to the earth

 

 

Have fun and Enjoy your Lazertoyz product.